“A low-poly forest scene with volumetric morning fog.”
Blender 5.1
Blender — 3D & Game
ForgeLab compiles a natural-language prompt into a real, native Blender scene — meshes, materials, lighting, and cameras assembled into a .blend you can render or drop into a game pipeline. No proprietary export and no fine-tuned model: your agent drives Blender through standard tooling.
How it works
1
Describe
Tell your agent what you want in plain natural language.
2
Compile
ForgeLab compiles the prompt into a real, native design file.
3
Open
The .blend file opens directly in Blender.
MCP tool chain
generate_documentexport_documentBlender opens .blendProjects built with Blender
Real artifacts compiled from a single prompt. Media is a placeholder — images and video coming soon.
Image / video coming soon
1.2M tris12 materials.blend · 24 MBCycles render
Image / video coming soon
“A procedural sci-fi corridor with emissive panel lighting.”
480K tris8 emissive mats.blend · 16 MBEEVEE ready
Image / video coming soon
“A stylized character base mesh in T-pose with quad topology.”
38K quadsRigged armature.blend · 9 MBUV unwrapped
Image / video coming soon
“An animated rotating product turntable for a coffee mug.”
120 frames2 lights.blend · 11 MB1080p loop
Install the Blender integration
Claude Code · Blender
$ curl -fsSL https://raw.githubusercontent.com/andresparraarze/ForgeLab/main/scripts/install-blender.sh | bash