Blender 5.1

Blender 3D & Game

ForgeLab compiles a natural-language prompt into a real, native Blender scene — meshes, materials, lighting, and cameras assembled into a .blend you can render or drop into a game pipeline. No proprietary export and no fine-tuned model: your agent drives Blender through standard tooling.

How it works

1

Describe

Tell your agent what you want in plain natural language.

2

Compile

ForgeLab compiles the prompt into a real, native design file.

3

Open

The .blend file opens directly in Blender.

MCP tool chain

generate_documentexport_documentBlender opens .blend

Projects built with Blender

Real artifacts compiled from a single prompt. Media is a placeholder — images and video coming soon.

Image / video coming soon

A low-poly forest scene with volumetric morning fog.

1.2M tris12 materials.blend · 24 MBCycles render
Image / video coming soon

A procedural sci-fi corridor with emissive panel lighting.

480K tris8 emissive mats.blend · 16 MBEEVEE ready
Image / video coming soon

A stylized character base mesh in T-pose with quad topology.

38K quadsRigged armature.blend · 9 MBUV unwrapped
Image / video coming soon

An animated rotating product turntable for a coffee mug.

120 frames2 lights.blend · 11 MB1080p loop

Install the Blender integration

Claude Code · Blender
$ curl -fsSL https://raw.githubusercontent.com/andresparraarze/ForgeLab/main/scripts/install-blender.sh | bash